Civil War
Featured Resources
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Ideas and Books: The Method of Education
A selection of Charlotte Mason's writings on the topic of the place of ideas and books in the education of children. Mason's teachings on the topic of education required six large volumes to cover. This book makes it simple for homeschooling parents to find exactly what they need to learn about Charlotte Mason's thoughts on ideas and books. The teachings and philosophies of Charlotte Mason, a British educator from the last century, are currently experiencing a revival, especially among American ...
Happy Phonics
Happy Phonics uses games to teach early reading skills. Simple yet entertaining and educational, these phonics games are printed on colorful, sturdy cardstock ready to cut out. Included is a mother-friendly guidebook which contains details on how to teach phonics and reading, how to pronounce and teach the phonics sounds, how to make your own simple beginning readers, and step-by-step teaching information for each phonics sound. Happy Phonics covers beginning to advanced phonics.
America's Spectacular National Parks
The concept of the national park is an American contribution to world civilization, and it remains a defining characteristic of our country. From the rocky shore of Maine's Acadia to the barren crater and lush rain forest of Hawaii's Haleakala, America's national beauty is celebrated and preserved in its national parks. This book retells the history of each park, describes its most important features and wildlife, and reproduces its gorgeous scenery in full-color photographs that will enthrall a...
Drawn Into the Heart of Reading
Drawn Into the Heart of Reading was developed for use with students of multiple ages at the same time, perfect for the homeschooling family. It is designed for use as an entire reading program or as a supplement to an existing program for students in grades 2-8.
Name That Country Game
"Dear Pen Pal, Konnichi wa! We've been to see Mt. Fuji. Name my country! Sayonara, Michiko." Challenge your group with this fast-paced geography game, created in 1992 by Educational Insights, Inc. Everyone begins at the post office. Players twirl a finely printed spinner (built into the game board itself) to select one of 60 countries. If the player can correctly identify the country's location on the board's numbered map, he or she may advance along the path to the finish. Bonus moves are won b...
